目前可以找到的方案:
- 来源于库- 效果对照TVCG Paper - A Comparison of Rendering Techniques for 3D Line Sets with TransparencyPixelSyncOITchrismile • Updated Jan 14, 2025
- Per-pixel linked lists (LL)
- Moment-based Order-Independent Transparency (MBOIT)
- Multi-Layer Alpha Blending (MLAB)
- Multi-Layer Alpha Blending using depth buckets (MLABDB)
- K-Buffer (KB)
- Hybrid Transparency (HT)
- Weighted Blended Order-Independent Transparency (WBOIT)
- Depth Peeling (DP)
- Voxel Ray Casting (VRC)
- Ray tracing using OSPRay
- 来源于库(去除与以上重复的之后)vk_order_independent_transparencynvpro-samples • Updated Jan 15, 2025
- Loop32
- Loop64
- Spinlock
- Interlock
- 暂时无库但是速度最快的方案:Wavelet-based Order-Independent Transparency,由于需要知晓最终渲染内容执行预计算,实际可用性几乎为0。排除这个方案以外目前最快的方案是MOIT(Moment-based OIT)
- 作者:Reguluz
- 链接:https://reguluz.site/article/16165fbc-2b71-801d-9b21-fd6210b14e53
- 声明:本文采用 CC BY-NC-SA 4.0 许可协议,转载请注明出处。